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Tuesday, May 16, 2017

Settlers Challenge: My Additional Random Events

Twenty random events to roll once a week for the entire duration of the challenge seemed a little thin, so I've added ten more. Five are increased chances for fire in the community or the spring/autumn festival event, and five are entirely new. Scroll to the bottom to see them.

Entries marked with a * are mine, entries greyed out are original and provided for comparison.

Source for original events

Random Events

1 The spring festival makes people romantic. Add a new baby to a random family in your colony (Manage Worlds -> Household Management -> Edit sims in CAS).

2 One of your current heir’s children feels that they cannot bear the responsibility of building a colony. That child isn’t allowed to become an heir. Select the child randomly. (If your heir doesn't have children, nothing happens.) If your current Heir has the Mentor trait, roll a die to assuage their fears. 1-3=The child feels better about their future. 4-10=You were unable to change their mind.

3 A flood destroys the house of one family in your colony (pick randomly) and you want to help them. Move them into your house. You may move them out after one week if you want.

4 Problems with the building permit office. If you can raise your Logic skill by two points (unless it’s maxed already, in which case you succeed automatically) in the next 24 hours, you’ll be able to convince them that your requests are rational and nothing happens. If you can’t raise your Logic by two points, you may not build anything before next Sunday.

5 Fire! One of your community buildings has burnt (pick randomly). You may rebuild it using your money if you want to, but it will cost 5000 simoleons. If you don't want to rebuild it, bulldoze it.

6 Unrest on the border! All young adult and adult sims will have to leave the house to help EXCEPT the heir, because the heir must take care of the internal affairs of the colony. Move the other adult or young adult sims out to another lot. Every day after this, roll dice or use random.org to pick a random number: 1=The war continues and one of your sims is killed (pick randomly) and will not return home after the war, 2= The war continues, 3= The war continues, 4=The war continues, 5=The war is over, everyone can come home immediately (move them back in), 6=The war is over, everyone can come home immediately (move them back in).

7 The autumn festival makes people romantic. Add a new baby to a random family in your colony (Manage Worlds -> Household Management -> Edit sims in CAS).

8 A casanova moves into the community, sweeps one of the female sims in your family (young adult or adult) off her feet and knocks her up. Pick the female sim randomly. That sim may even be your heir if your heir is female. Instructions: Create the casanova in CAS (if you haven't already), move him into your house and make him Try for baby with the selected sim. You can then move him out if you want to.

9 Your Mister Casanova is at it again! This time a female sim from another household gets pregnant. Pick the female sim randomly. Instructions: Create the Casanova in CAS (if you haven't already), move him into the female sim's house and add a baby to that family in Household Management.

10 A family asks if they may move into your colony. You decide. If you say yes, create four sims in CAS and move them into your colony.

11 Oil has been found in your colony. Use the cheat Kaching or some other money cheat to add 2000 simoleons to your family funds.

12 Gold has been found in your colony. Use the cheat Kaching three times or use some other money cheat to add 4000 simoleons to your family funds.
-The towns water supply is tainted with toxins! If you have a garden delete 3 of your plants that were contaminated beyond saving.

13 Your current partner held a garage sale while you were hard at work today and they sold one of your collections! Delete all of the items from one of the collectibles section from your inventory and house.

14 The community wants to throw a block party! Host a house or dinner party with in your next event roll and receive at least a silver rating. If silver is not achieved subtract 500 simoleons from your bank for an unsuccessful party.

15 School is closed for the day!! All Children and Teenagers must stay home from school. Only applicable if you have unlocked School.

16 Oh no, looks like your current heir is suffering a midlife crisis (adult sims only)! Roll a dice (1-6) to determine your event that you need to complete.
    1) New Career. You can choose but it can't be in the same type that you are currently working. Example: can't change from Criminal Boss branch to Criminal Oracle branch. If careers are not available you can ignore or re-roll.
    2) Change Aspiration. You get to choose which one.
    3) Have a baby with in the next week or add a baby via adoption. If family is full re-roll or ignore.
    4) Pack up and move your family to a new lot. You may take all items that you have in current house or sell them.
    5) Kick your current spouse or partner out of the house (leave in bin or put them on a lot, doesn't matter). After a week your spouse/partner may come back or you can find a new lover and break up/divorce your current partner/spouse.
    6) Your sim got over their crisis with out any conflict. Nothing changes.

17 Your current spouse/partner went on a shopping spree. Subtract 200 simoleons from your account and add an extra 10 simoleons per child in your current household.

18 Baby Boom! Add a new child to every family in your community. You can choose to have a child for your own family or opt out but the other families must have a child. (Manage Worlds -> Household Management -> Edit sims in CAS).

19 The community appreciates everything you have been doing to help them out so far. They have saved up a small fund for you to show their appreciation. Add 200 simoleons for every lot you have built in your world (residential including your lot and community).

20 Your current heir has come down with Simfluenza. Spend the day napping, eating, and using the toilet. No skill building or money earning today! All meals must be made by your helper (if you have one), leftovers, or quick meals.


*21 Fire! One of your community buildings has burnt (pick randomly). You may rebuild it using your money if you want to, but it will cost 5000 simoleons. If you don't want to rebuild it, bulldoze it.

*22 Fire! One of your residential buildings has burnt (pick randomly). You may rebuild it using your money if you want to, but it will cost 5000 simoleons. If you don't want to rebuild it, bulldoze it and move the family who lived there in with yours or split them up among multiple residences if they won't fit.

*23 Fire! One of your community buildings has burnt (pick randomly). You may rebuild it using your money if you want to, but it will cost 5000 simoleons. If you don't want to rebuild it, bulldoze it.

*24 The spring festival makes people romantic. Add a new baby to a random family in your colony (Manage Worlds -> Household Management -> Edit sims in CAS).

*25 The autumn festival makes people romantic. Add a new baby to a random family in your colony (Manage Worlds -> Household Management -> Edit sims in CAS).

*26
Plague! Roll for severity:
    1) Pandemic: For every family in your colony, there is a 1 in 6 chance that a sim dies, including yours. If someone dies, determine them randomly.
    2) Outbreak: Five sim houses are struck by disease. For each there is a 1 in 6 chance that a sim will die. If someone dies, determine them randomly.
    3) Outbreak: Three sim houses are struck by disease. For each there is a 1 in 6 chance that a sim will die. If someone dies, determine them randomly.
    4) Outbreak: Three sim houses are struck by disease. For each there is a 1 in 6 chance that a sim will die. If someone dies, determine them randomly.
    5) Outbreak: Three sim houses are struck by disease. For each there is a 1 in 6 chance that a sim will die. If someone dies, determine them randomly.
    1) Your colony is safe from infection.

*27 Storms off the coast! You cannot buy or sell anything this week through the inventory panel or Buy/Build mode deletion. You may sell your wares at the Flea Market or Art Gallery if you have unlocked them.

*28 There is a hunting accident and someone in your family has a close call. Choose a male (or any) sim randomly. If the sim has 6 skill points in Fitness, they pass the event. If you have unlocked Folk Remedies, flip a coin for survival. If neither, you have the chance to unlock Folk Remedies (50% survival) or Medicine (100%) by the end of the week to help the sim survive their injuries. If you have already unlocked Medicine you automatically pass the event. (CL: If everyone in your family is a Vegetarian or the chosen sim is a Vegetarian, ignore this event.)

*29 An oddball in your colony is proclaiming earth-shattering ideas. You can investigate their theories or ignore them and silence the blasphemer. You must have a Library built in order to participate in this event, otherwise ignore it. If you attempt the Investigate option but fail to raise the skill points, you automatically choose Silence.
    Investigate: Have your Heir raise their Logic skill by 4 points in 36 hours (unless it is maxed already, in which case you succeed automatically), then roll a die to see whether they were a genius in the rough or truly out there...
        1) They Were Right: Scientific Advancement! Count this as 7 free citizens or 1 distinct lot type toward your next Restriction Unlock.
        2-6) They Were Wrong: No harm in checking these things out. Everyone calms down and things go back to the status quo.
    Silence: There is no room in such a small community for this kind of dissension. (Hard Mode: Choose 1 sim at random in your colony. Kill them.) Things calm down and go back to the status quo.

*30 Drought! For every garden plant that you have, flip a coin for its survival. Delete every plant that dies and set your family funds back to what you had before the drought.

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