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Tuesday, May 16, 2017

Settlers Challenge: My Additional Restrictions

I wanted to try adding some Restriction Unlocks that would involve more expansion pack content or seemed more realistic to me. Note that the original restriction 'Medicine' and proposed restriction 'Vacations' (by vadkins, see here) have been altered and split into several others.

Entries marked with a * are mine, entries greyed out are original and provided for comparison.

Restriction Unlocks

*Religion
No one in the colony can get married without the proper ceremony. No sims who have died may be buried with the proper blessings, either, so all urns from your family must be kept on your lot. Once you have lifted this restriction tombstones may be kept at the churchyard or you can release spirits into the netherworld.
Requirements for lifting this restriction:
-Build a wedding/gathering venue (see Community Lots)

School
There is no school in your colony. You must prevent children from going to school.
Requirements for lifting this restriction:
-There must be at least 12 people living in your colony (your family included).


Vacations (Outdoor Retreat) (by vadkins)
- No vacations to Granite Falls. No collecting of OR-specific fish/bugs/plants. No Herbalism.
Requirements for lifting this restriction:
- There must be at least 20 people living in your colony (your family included)
- Someone in your family has 6 skill points in Fitness

*Folk Remedies (Outdoor Retreat)
No leveling in Herbalism. No using herbal remedies to treat sick sims. You may not purchase the tea brewer.
Requirements for lifting this restriction:
-You need to lift the restriction 'Vacations'
-Visiting Granite Falls at least once.
-Someone in your family has 6 skill points in Gardening

*Community Spirit (City Living)
There are no festivals in your colony, and no one in your family may attend them.
Requirements for lifting this restriction:
-You have lifted the restriction 'Religion'
-There are at least 24 people living in your colony

Electricity
There is no electricity yet. You may not use the computer, the TV, the radio etc. (You may use the fridge, however).
Requirements for lifting this restriction:
-There must be at least four different community lots in your colony 

-One of the sims in your current family must have 6 skill points in Handiness

Careers
You may not have a normal job as there aren’t any companies or infrastructure. Careers are therefore not allowed, but you may use other means to earn money (painting, collecting, gardening, fishing, etc.)
Requirements for lifting this restriction:
-There must be at least five different community lots in your colony
-There must also be at least 30 people living in your colony (including your family)


*Society (Get Together)
You may not join clubs or build lots where clubs gather. You may not build night clubs, cafes, coffee shops, or karaoke bars.
Requirements for lifting this restriction:
-There must be at least 60 people living in your colony
-Your Heir must have 8 skill points in Charisma

*Modern Medicine (Get To Work)
Hospital births are not allowed, nor is purchasing medicine from the computer.
Requirements for lifting this restriction:
-You must have lifted the restriction 'Folk Remedies'
-One of the sims in your family must have grown a Death Flower
-One of the sims in your current family must have 6 skill points in Logic

Higher Education
There are no possibilities for higher education in your colony. You may not build a library. If you unlock this, you can always choose the traits for your sims when they age up or are born.
Requirements for lifting this restriction:
-You need to lift the restriction 'School' first
-One of the sims in your current family must have the trait Genius and be at least a young adult.


* Arts & Commodities Pigments (Outdoor Retreat) (by vadkins) (edited)
Your sims have very few paint colors/dyes and no idea how they are made. You may not have brightly colored objects. Homes must be furnished in natural colors, rusty reds, white/black, and desaturated/dark blues. No brightly colored clothing. No decorative paintings. No one but the Heir may interact with easels. (Woodworking/playing with clay is allowed). Sick sims cannot use herbal remedies.
Requirements for lifting this restriction:
- Your current Heir must have 6 skill points in Gardening
- You need to lift the restriction 'Folk Remedies'

*Divination
 Your sims live at the mercy of the unknowable fates, coping as best they can with the shifting tides of fortune. Whether it is oracle bones, watching the stars, or reading the cards, Divination gives your community the advantage of a glimpse into the future. If you unlock this, you may reroll one random event in an Heir's lifetime.
Requirements for lifting this restriction:
-You have lifted the restriction 'Religion'
-One of the sims in your current family has the trait Good and is at least a young adult
-There must be at least three different community lots in your colony

*Space Race
You may not join the Astronaut career as your colony lacks the infrastructure for orbital launch.
Requirements for lifting this restriction:
-You have built a Library
-You have unlocked 'Careers'
-You have unlocked 'Higher Education'
-You have unlocked 'Electricity'
-Someone in your family has Rocket Science skill level 6.

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